The Deck You Build Before You Build the Tableau I played Misfit Heroes for the first time at GenCon, at a table with some of the BGG crew, and the comparison that came to me almost immediately was that it plays like a nice twist on Castle Combo with a bit of Gloom's clear-card-stacking trick mixed in. I've had a few more sessions with it since then, and that first impression has mostly held up. Every hero in this game is physically three pieces before it's anything else: an Attribute card on the bottom, a thin acrylic Character overlay on top of it, and a sleeve holding the two together. Swap the overlay, and the same Attribute becomes a different hero with a different name and a different ability. It's the same instinct Gloom uses, stacking clear pieces to change what's underneath, just aimed at deck variety instead of adding and subtracting points off a story card. You're not just shuffling a deck at the start of a session, you're partly building the deck's contents, which means the hero in front of you tonight may never look quite the same again. The actual play is a tableau builder chasing a 4x4 grid, which is where the Castle Combo comparison comes from, that same feeling of arranging cards into a layout that keeps generating value off itself. Recruiting a hero here can trigger effects on heroes you already have down, which can chain further if you've set your tableau up for it. Coin and Influence are the currencies, Influence turns into points, and the game ends the instant someone completes their grid rather than on a fixed clock. That end condition matters. It means the pressure late in a game is real, not a countdown you can afford to ignore. On the Deluxe Upgrade Pack I picked up the Deluxe Upgrade Pack since I liked the base game enough to want more of it, and it does a nice enough job making the whole experience feel more tactile. The mats are a genuine improvement, giving the tableau a place to live instead of sprawling across whatever table you've got. The bonus cards are a cute addition too, small enough that they don't overstay their welcome. The sleeves are the one piece I'm not sold on. They feel like they got thrown in without much thought given to how the base game already handles expansion and variety, which is the entire point of the Attribute-card-plus-acrylic-overlay system in the first place. Stacking a second sleeve on top of a game whose whole hook is already "your card is assembled from parts" doesn't add much. It reads more like something included because an upgrade pack needs enough stuff in the box, not because the design called for it.
Install this app for quicker access from your home screen.
Game News
Sign in
Game Shelf
Roll for fun, seriously.
Session recaps, convention trips, and a running record of every game played — now I can track how I waste both time and money!!
On the shelf
My Game Collection
The Game Steward
Silas
Good evening. What are we feeling like this evening?
You vs. the Crowd
Your Hidden Gems
Not Your Thing
Head to Head
Compare Collections
Enter a BoardGameGeek username to see the overlap with this shelf — what you both own, and what they have that's worth a look.
Buy & sell
Games In & Out
On the road
Conventions
Coming up
Find a Convention Near You
Search live convention listings via Tabletop.Events — results link straight back to the real event page, and any of them can be added to your list above with one click.
or
The record
Games Played
Not on your shelf yet — search BGG to log it as "played, not owned":
Most Played
Played, Not Owned
Play Activity
Last 12 months, regardless of the filters above.
Less
0
1
2–3
4–5
6+
More
Games Played by Month
Head-to-head
Win % by game
Compare periods
Pick any year, or a year + month, on each side.
vs
Period A
Period B
In depth
Reviews
Want to buy
Wishlist
From BoardGameGeek
Trending Right Now
Your shelf, by the numbers
Insights
Cost per Play
Purchase price divided by sessions logged — lowest cost per play first.
Weight vs. Plays
Does complexity predict how often a game hits the table?
Weight Distribution
How your shelf spreads across BGG's 1–5 complexity scale.
Top Mechanics & Categories
The most common mechanics and categories across your collection.
Publication Timeline
When the games on your shelf were originally published, by decade.
Player-Count Coverage
How many owned games support each player count, versus how often you've actually played at that count.
Games that support itSessions actually played
Who's been at the table
Players
Game Nights
Pick a date, invite friends, see who's in — before the game, not just the record of it afterward.
Friend Activity
Recent plays and reviews from friends who've made their collection public, plus any belt you've won or lost.
Your Achievements
Sharing
Shows next to your name in Friends, the Leaderboard, and the Activity feed.
Make your collection browsable by anyone with the link — sessions, reviews, and everything else you track stays visible read-only, exactly like Norman's public shelf.
Sessions, belts, and trophies from your week, sent once a week. Skipped automatically on a quiet week — no empty emails.
A friend request, a trophy, a game night invite, or an RSVP to a night you're hosting. Nothing else pings you.
Friends
Link an account so you can tag them directly in a session, instead of just typing their name.
Requests waiting on you
Pending — sent by you
Your friends
No friends linked yet — send a request to tag them in sessions and start a rivalry.
Belts
Who currently holds bragging rights at each game you've played against a linked friend.
Leaderboard
How you stack up against everyone you've linked as a friend.
Site
Visible to you alone.
—
Registered users
Notes from the shelf
Blog
10 games · 10 plays each
10x10 Challenge
Support your FLGS
Game Stores
Anywhere else
Find Stores Near You
Free search via OpenStreetMap — coverage depends on how well a shop is tagged there, so it's a helpful complement to the picks above, not a complete directory.
or
Owner only
Piece ID
Photograph a game's component list to teach it, or photograph a stray piece to find out which game it's from. Runs through Claude, only visible when you're signed in.
Teach a game
What is this?
Comparing against the whole library
Games taught so far
Check the games that are actually out today to scope "What is this?" to just those — cheaper and faster than comparing against everything you've ever taught. Leave all unchecked to compare against the whole library.
Loading…
About this shelf
Hi, I'm Norman — this is my personal board game collection tracker: every game I own, every session I've logged, and honest reviews as I write them. I built it to keep an accurate record for myself, and to give other hobbyists something real to compare notes against.
0
Games owned
0
Sessions logged
0
Plays this year
Are you sure?
Tonight's Pick
What should we play?
Ready when you are
Scan Shelf
Photograph up to 4 shelf photos and Claude will list every game it can read from the box art and spines. Nothing gets added until you confirm each one below.
Scan Barcode
Point your camera at the box's barcode. This looks up the retail product name, then searches BGG for a match -- you'll still pick the right one.
Your Game Shelf, Fingerprinted
Game DNA
Nice win
Send a trophy?
A shareable card commemorating the win — they'll get their own copy too.
Game Night
What should we play?
Games you both own.
Welcome to the shelf
Let's get your collection started
Track what you own, log every session, and keep score against friends. Two ways to fill your shelf: