GreyluneSolid
How we teach it and play it

Greylune

7.7/ 10
  • 2–4 players
  • 45–90 min
  • Heavy
  • Ages 14+
  • Best with 3 by BGG vote

How we teach it

Goal:
Become the most prestigious adventurer in Greylune by earning the most Victory Points (VP) at the end of the 5th Year. You gain VP through-
Recruiting Companions
Acquiring Items
Visiting Buildings
Completing Encounters
Completing Quests
Participating in Events
Telling Stories in Taverns
Improving Strength and Magic skills
Setup:
Place the Main Board and Season Board in the center of the table.
Build the Village Deck:
Remove 2 random Village cards from each standard deck.
Place all Legend cards on the bottom.
Place remaining Village cards on top.
Reveal 9 cards in a 3x3 grid.
Build the Encounter Deck:
Use the number of cards appropriate for the player count.
Reveal Encounter cards and place them according to their indicated distance from the Village.
Build the Event Stack:
Randomly remove 1 Event tile.
Shuffle remaining Event tiles.
Reveal the first Event.
Draw 3 Quest Tiles and place them face up.
Each player receives:
Personal Board
Adventurer
Villagers
Starting resources as indicated by the rulebook
Strength and Magic markers
VP markers
Game Structure:
The game lasts 5 Years.
Each Year contains 4 Seasons-
Winter
Spring
Summer
Fall
Players do not necessarily move through Seasons at the same pace. One player may be in Summer while another is still in Spring.
Winter:
Purpose-
Prepare for the new Year.
Actions-
Refill Village cards.
Refill Encounters.
Reveal new Event if required.
Resolve Year-start effects.
Receive any applicable income.
Spring:
Purpose-
Place Villagers or participate in the Event.
On Your Turn Choose One-
Place a Villager
Place one Villager between Village cards.
Placement determines which card opportunities are available later.
Participate in the Current Event
Spend required resources.
Gain Event rewards.
Important-
You may continue placing Villagers over multiple turns before advancing to Summer.
Timing is critical.
Summer:
Purpose-
Retrieve Villagers and gain benefits.
On Your Turn-
Choose one of your placed Villagers and remove it.
When removed-
Gain Coins
Recruit a Companion
Purchase an Item
Use a Building
Trigger special card abilities
The exact reward depends on surrounding card positions and game state.
Key Decision-
The longer you wait before retrieving a Villager, the more options may become available, but opponents may take the cards you wanted.
This worker retrieval timing is the central mechanism of the game.
Companions:
Purpose-
Improve capabilities and scoring potential.
Companions provide-
Special powers
VP opportunities
Adventure support
Resource advantages
Recruit them during Summer through Village actions.
Items:
Purpose-
Help complete Encounters and Quests.
Items provide-
Strength bonuses
Magic bonuses
Adventure requirements
Scoring opportunities

Purchase during Summer-

Buildings-
Purpose-
Gain special benefits.
Buildings may allow-
Resource conversion
Stat increases
Special actions
Scoring opportunities
Use Buildings when withdrawing Villagers during Summer.
Strength and Magic:
Purpose-
Unlock better Encounters.
As your Strength and Magic increase:
More Encounters become available.
Higher-value Quests become achievable.
Additional scoring opportunities appear.
Encounters:
Purpose-
Adventure outside Greylune.
When requirements are met-
Spend required resources.
Claim the Encounter.
Gain rewards.
Earn VP.
Advance your story.
Higher-distance Encounters generally offer greater benefits.
Quests:
Purpose-
Score significant VP.
To complete a Quest-
Meet all stated requirements.
Spend required resources if necessary.
Claim the Quest reward.
Only a limited number are available each game.
Telling Stories:
Purpose-
Convert adventures into prestige.
After completing Encounters and other achievements, you can gain additional VP by sharing your deeds through Tavern-related activities and scoring opportunities.
This theme ties directly into the game's prestige system.
Fall:
Purpose-
Finish the Year.
Actions-
Complete any remaining end-of-Year activities.
Resolve seasonal effects.
Prepare for Winter.
Once all players have reached Fall, the next Year begins.
End of Game:
After the 5th Year-
Score earned VP.
Score End-Game Quest rewards.
Score Companion bonuses.
Score Item bonuses.
Score any remaining end-game effects.
Player with the highest total VP wins.
Quick Turn Summary:
Spring
Place Villager
OR participate in Event
Summer
Remove Villager
Gain benefit
Buy Item
Recruit Companion
Use Building
Adventure
Complete Encounters
Complete Quests
Fall
Resolve Year end
Repeat for 5 Years
Highest VP Wins

Teach this game, step by step →

Install this app for quicker access from your home screen.
Game News
Loading the latest headlines…
Sign in
New here? Create an account
Game Shelf

Session recaps, convention trips, and a running record of every game played — now I can track how I waste both time and money!!

What should we bring? Pack a bag →Game Night Mode for the table →

Silas, the Game Steward
The Game Steward
Good evening. What are we in the mood for tonight?
Favorites

The ones I’d never sell

 
On the shelf

My Game Collection

Manage shelf
Head to Head
Compare Collections

Enter a BoardGameGeek username to see the overlap with this shelf — what you both own, and what they have that's worth a look.

Buy & sell

Buy and Sell

Every game that came into or left the collection, and what it cost.

More
On the road

Conventions

Coming up

Find a Convention Near You

Search live convention listings via Tabletop.Events — results link straight back to the real event page, and any of them can be added to your list above with one click.

The record

Plays

⋯
Shelf insights 10x10 challenge

This month so far

vs. last month at this point
Recaps and sharing

By month

In depth

Reviews

Every one written after real plays at this table, not off a rules read.

Quick-read boxes (optional): shown above the review
Want to buy

Wishlist

What to play, what's next

Discover

Pick something from the shelf for tonight, or see what the rest of the hobby is excited about.

Packing for game night? Tell it who's coming and how long you have, and it packs a bag from the shelf.
Your shelf, by the numbers

Insights

Who's been at the table

Players

The players

Leaderboard

How you stack up against everyone you've linked as a friend.

Your table
Badges & gift ideas

Gift Ideas

Their wishlist, expansions for games they already own, and a few new games that match what they like to play.

Notes from the shelf

Blog

Game nights, convention trips, previews and the odd philosophical tangent.

Draft a What Hit the Table post from your plays in
The Philosopher's Table (weekly quote + game card)
What people ask Silas (last 30 days)
10 games · 10 plays each

10x10 Challenge

Pick ten games and play each one ten times this year. Plays are counted from your log automatically.

Support your FLGS

Game Stores

Anywhere else

Find Stores Near You

Free search via OpenStreetMap — coverage depends on how well a shop is tagged there, so it's a helpful complement to the picks above, not a complete directory.

At the table, right now

Live Score

A shared running score for one sitting -- start a board, share the code or QR with whoever's playing, and everyone can bump scores from their own phone as you go. When you end the game, it offers to log the final scores as a play.

Start a Scoreboard

Sign in as the owner to start a scoreboard. Already have a code from someone else? Join it below.

Join a Scoreboard

Owner only

Piece ID

Photograph a game's component list to teach it, or photograph a stray piece to find out which game it's from. Runs through Claude, only visible when you're signed in.

Teach a game

What is this?

Comparing against the whole library

Games taught so far

Check the games that are actually out today to scope "What is this?" to just those — cheaper and faster than comparing against everything you've ever taught. Leave all unchecked to compare against the whole library.

Loading…

About this shelf

Hi, I'm Norman — this is my personal board game collection tracker: every game I own, every session I've logged, and honest reviews as I write them. I built it to keep an accurate record for myself, and to give other hobbyists something real to compare notes against.

0
Games owned
0
Sessions logged
0
Plays this year

Are you sure?